Make a Cinematic Ad End-to-End: Scenes 1-2: The Opening & Transformation
2026-08-13 · Academy lesson · Adil · recording, 6:28 · original
Topic: Video generation & shot direction (also: Assets, references & consistency, Prompting & AI assistants, Audio, voice & music) · mode: Tutorial · tags: course chapter, series, one creator's experience
In the scenes 1-2 lesson of Make a Cinematic Ad End-to-End, Adil adds the TOPUP ad's assets to Elements under the names Claude knows, generates the handheld opening in Seedance 2.0 with the skill's style header, and fixes the broken transformation of scene 2 by giving Claude director's notes.
Part of another source
This recording is almost entirely part of I Made a Cinematic Ad Using Claude Fable 5 + Higgsfield AI (Full Workflow) (2026-06-15); what is said in it is covered on that page.
What is said
- 00:00:00 — The assets added to Elements in Collab, named exactly as in Claude
- 00:00:41 — Scene 1: the floating can, the handheld style header, no music, settings, and the asset test reused as the opening
- 00:03:07 — Scene 2: the transformation fails, director's notes to Claude, macro close-ups of the armour locking on
Threads in this video
- restate · How do you keep a consistent colour palette and visual style across generated images? — Every prompt the Claude skill writes for the TOPUP ad carries the same style header, locking lighting, lens, acting style and physics across all shots. (00:01:18)
- restate · Should sound and music be generated with the clip or added in the edit? — Adil's insight for video prompts: ask for no music and only environmental sound effects, because the music is added over the final video. (00:01:18)
- restate · Which LLM should be used to write video prompts? — Adil works with Claude so that he does not edit prompts himself: he tells it what is wrong, like a director giving directions. (00:04:05)
- refine · How do you make a transformation shot? — Adil's note to Claude for the transformation: the hero keeps moving fast during it, with creative camera movements, handheld and some Dutch angles. (00:04:05)
- first on record · How do you make a transformation shot? — To give the transformation impact, Adil asks Claude for super macro close-ups of the robot's body pieces locking on. (00:05:06)
- restate · When a generation fails, should you generate more takes, fix the prompt or start over? — The rhythm of Adil's workflow: problems are not fixed by hand; you watch the takes, give notes and Claude rewrites the prompt. (00:06:01)
- restate · How long should a generated clip be? — Adil's Seedance 2.0 settings for the ad scenes: 16:9 format, 1080p quality, 15 seconds. (00:01:44)
Mentioned
Central: Claude · Elements · Seedance 2.0 · TOPUP football ad
Also: character sheet · Collab · dutch angle · native audio · rebatching · Seedance prompt Claude Skill (TOPUP ad) · style prefix
Only in the description or credits: Higgsfield Academy · Make a Cinematic Ad End-to-End · pack shot
Also centred on TOPUP football ad: How To Make Cinematic Football Ads With AI (Full Workflow) · I Made a Cinematic Ad Using Claude Fable 5 + Higgsfield AI (Full Workflow) · Make a Cinematic Ad End-to-End: Intro: One Website, One Cinematic Ad · Make a Cinematic Ad End-to-End: Stage 2: The Prompting Framework · Make a Cinematic Ad End-to-End: Scenes 7-8: The Fall & The Comeback · Make a Cinematic Ad End-to-End: Scenes 11-12: Victory Gag & Pack Shot
← Previous: Build a Brand's Visuals with AI: Hyper Motion Ads · Next → Seedance 4K: Cinematic Realism: The Impossible Shot: 21:9 Crowds