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Build 3D Games with MCP: Publishing to the Marketplace

2026-08-10 · Academy lesson · Adil · recording, 1:03 · original

Topic: Studio work & business · mode: Explainer · tags: course chapter, series

In the publishing lesson of Build 3D Games with MCP, Adil publishes his three MCP-built games to the new, almost empty Higgsfield marketplace and argues that publishing early, while there is no competition, gets a game discovered, played and remixed first.

Part of another source

This recording is almost entirely part of Claude Fable 5 + Higgsfield MCP Can Now Build Real 3D Games! (2026-06-19); what is said in it is covered on that page.

What is said

  • 00:00:00 — The skill offers to publish; a deployed game is sent, a published game is discovered
  • 00:00:24 — Why the timing matters: the marketplace is almost empty, like early YouTube and the early App Store
  • 00:00:54 — All three games published overnight, numbers to check in the morning

Mentioned

Central: Higgsfield Games

Also: Game Studio · YouTube

Only in the description or credits: Build 3D Games with MCP · Higgsfield Academy

Also centred on Higgsfield Games: Build Multiplayer Games With AI · Claude Fable 5 + Higgsfield MCP Can Now Build Real 3D Games! · Build 3D Games with MCP: What Three Games Actually Cost

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