Build 3D Games with MCP: Publishing to the Marketplace
2026-08-10 · Academy lesson · Adil · recording, 1:03 · original
Topic: Studio work & business · mode: Explainer · tags: course chapter, series
In the publishing lesson of Build 3D Games with MCP, Adil publishes his three MCP-built games to the new, almost empty Higgsfield marketplace and argues that publishing early, while there is no competition, gets a game discovered, played and remixed first.
Part of another source
This recording is almost entirely part of Claude Fable 5 + Higgsfield MCP Can Now Build Real 3D Games! (2026-06-19); what is said in it is covered on that page.
What is said
- 00:00:00 — The skill offers to publish; a deployed game is sent, a published game is discovered
- 00:00:24 — Why the timing matters: the marketplace is almost empty, like early YouTube and the early App Store
- 00:00:54 — All three games published overnight, numbers to check in the morning
Mentioned
Central: Higgsfield Games
Also: Game Studio · YouTube
Only in the description or credits: Build 3D Games with MCP · Higgsfield Academy
Also centred on Higgsfield Games: Build Multiplayer Games With AI · Claude Fable 5 + Higgsfield MCP Can Now Build Real 3D Games! · Build 3D Games with MCP: What Three Games Actually Cost
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