Build 3D scenes in Blender
2026-10-22 · MCP recipe · Higgsfield · original
Topic: Video generation & shot direction · mode: Reference · tags: 'as of' snapshot, prompts shared
Higgsfield's Scene-Builder recipe page (seen 2026-10-22) gives a ready prompt for an agent run through Higgsfield MCP in Codex to build an editable Blender scene from a brief, reference images and character, architecture and prop assets, with posed rigged characters and proposed camera angles.
What is said
- Setup: Codex and Blender on one computer
What is said
★ — how much it matters to the source.
- ★★ Higgsfield's Scene-Builder recipe builds editable Blender scenes from characters, architecture and props, leaving room to refine poses and camera angles. · Blender
- ★★ Scene-Builder prompt pattern for an agent in Blender: build the scene "from my brief and reference images" with available character, architecture and prop assets, ask for the setting, main action and visual style, arrange the layout, "pose rigged characters", propose clear camera angles, keep objects organized and editable, and save the scene. · Blender, Higgsfield MCP
- ★ The Scene-Builder prompt has the agent ask for the source assets and project files before editing, preserve existing work and verify the live connection to Blender before editing. · Higgsfield MCP, Blender · first in: 2026-10-22, Remove unwanted objects in After Effects
- ★★ The Scene-Builder workflow uses an asset library to assemble the scene around the creative brief, arranging characters and props, refining poses and exploring camera angles while the layout and each object stay editable.
- ★★ The Scene-Builder recipe runs in Codex, which must be on the same computer as Blender. · Codex, Blender · first in: 2026-10-22, Animate object assembly in Blender
Mentioned
Central: Blender · Scene-Builder
Also: Codex · Higgsfield MCP
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