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Direct AI fight scenes through controlled iteration: Preserve physics through the impact cut

2026-08-13 · Academy lesson · Adil · recording, 2:02 · original

Topic: Video generation & shot direction (also: Prompting & AI assistants) · mode: Tutorial · tags: course chapter, series, one creator's experience, prompts shared, fiction

In the impact-cut lesson of Direct AI fight scenes through controlled iteration, Adil breaks down the prompt for the bullet-time first strike: a pose match lock across the cut, the tension written in centimetres and the impact written as physics, then reruns a good-but-imperfect take as a batching game.

Part of another source

This recording is almost entirely part of Hell Grind: Rebuilding Our Biggest Fight Scene from Scratch (2026-08-05); what is said in it is covered on that page.

What is said

  • 00:00:00 — The bullet-time first strike and why its prompt works: match lock, tension in centimetres, impact as physics
  • 00:01:16 — The first result: a bad roll, not a broken prompt
  • 00:01:50 — The final cut of the strike

Threads in this video

Mentioned

Central: bullet time (concept) · Claude

Also: Hell Grind prompt adherence skill · rebatching

Only in the description or credits: Direct AI fight scenes through controlled iteration · Higgsfield Academy

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