Skip to content

Direct AI fight scenes through controlled iteration: Blueprint the fight before motion

2026-08-13 · Academy lesson · a guest · recording, 3:04 · original

Topic: Prompting & AI assistants (also: Assets, references & consistency, Productions (case studies)) · mode: Tutorial · tags: fiction, series, prompts shared

In the first lesson of the course on directing AI fight scenes, the presenter introduces a Claude skill that writes four-part fight prompts (asset anchors, meters, seconds, strict rules) and shows the scene's locked assets on Canvas: an extra pain character sheet for Roko, the monster, the army and a location built from front and back views.

Part of another source

This recording is almost entirely part of Hell Grind: Rebuilding Our Biggest Fight Scene from Scratch (2026-08-05); what is said in it is covered on that page.

What is said

  • 00:00:00 — Intro: the team learned the fight scene the hard way
  • 00:00:15 — The full fight scene played
  • 00:01:26 — The Claude skill: four-part prompts, setup and how to feed it the script, assets and sequences
  • 00:02:20 — The locked assets on Canvas: Roko's pain sheet, the monster, the blade, the army and a two-angle location

Threads in this video

Mentioned

Central: Fight scene prompt Claude skill

Also: Canvas · character sheet · Claude · location reference sheet · Roko

Only in the description or credits: Direct AI fight scenes through controlled iteration · Higgsfield Academy

← Previous: Seedance 4K: Cinematic Realism: 3D Cartoons & CGI · Next → Seedance 2.5: Complete Prompting Guide (Full Prompt Library)