Direct AI fight scenes through controlled iteration: Blueprint the fight before motion
2026-08-13 · Academy lesson · a guest · recording, 3:04 · original
Topic: Prompting & AI assistants (also: Assets, references & consistency, Productions (case studies)) · mode: Tutorial · tags: fiction, series, prompts shared
In the first lesson of the course on directing AI fight scenes, the presenter introduces a Claude skill that writes four-part fight prompts (asset anchors, meters, seconds, strict rules) and shows the scene's locked assets on Canvas: an extra pain character sheet for Roko, the monster, the army and a location built from front and back views.
Part of another source
This recording is almost entirely part of Hell Grind: Rebuilding Our Biggest Fight Scene from Scratch (2026-08-05); what is said in it is covered on that page.
What is said
- 00:00:00 — Intro: the team learned the fight scene the hard way
- 00:00:15 — The full fight scene played
- 00:01:26 — The Claude skill: four-part prompts, setup and how to feed it the script, assets and sequences
- 00:02:20 — The locked assets on Canvas: Roko's pain sheet, the monster, the blade, the army and a two-angle location
Threads in this video
- restate · How do you get precise motion (dance, action, choreography)? — The fight-scene Claude skill writes four-part prompts: asset tags as anchors, spatial coordinates in meters, time-coded movements in seconds, and strict rules against hallucination. (00:01:26)
- restate · Which LLM should be used to write video prompts? — Give the fight-scene Claude skill the scene's script page, attach the assets under their names so Claude writes tags such as @Roko and @Monster into the prompt, and describe each sequence as you picture it. (00:01:52)
- restate · How do you keep a character the same across shots? — Lock the main assets before prompting; for the fight scene the team made an extra character sheet of the hero Roko to show him wiped out and in deep pain. (00:02:20)
- restate · How do you keep a location, product or prop the same across shots? — For action scenes, build the location from two angles, a front view and a back view: with both sides locked the AI stops guessing what is behind the character and batches stop drifting. (00:02:20)
Mentioned
Central: Fight scene prompt Claude skill
Also: Canvas · character sheet · Claude · location reference sheet · Roko
Only in the description or credits: Direct AI fight scenes through controlled iteration · Higgsfield Academy
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